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AI Insights · Timothy · October 2021

Top 5 Anime Games on iOS in France: Q3 2021 Performance

Discover how the top 5 anime games performed on the iOS platform in France during the third quarter of 2021, with insights on weekly downloads, revenue, and active users.

Top 5 Anime Games on iOS in France: Q3 2021 Performance

The third quarter of 2021 saw varied performance trends among the top 5 anime games on the iOS platform in France. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.

MHA: The Strongest Hero

MHA: The Strongest Hero saw a peak in weekly revenue at $71.9K in the week of July 5, followed by fluctuations, closing the quarter at around $16.9K. Weekly downloads started strong at nearly 10K in late June, peaking at 14.8K in early July before gradually declining to about 3.4K by the end of September. The game maintained a relatively stable number of weekly active users, starting at 46.2K and ending at 44.6K.

DRAGON BALL Z DOKKAN BATTLE

DRAGON BALL Z DOKKAN BATTLE experienced significant revenue spikes, peaking at $375.8K in the week of July 5 and ending the quarter at $51.5K. Weekly downloads varied, reaching a high of 21.3K in mid-July and tapering off to around 2.5K by late September. The game’s weekly active users peaked at 117K in mid-July, ending the quarter at 90.4K.

DRAGON BALL LEGENDS

DRAGON BALL LEGENDS had a notable peak in weekly revenue at $124.5K in mid-August, with fluctuations throughout the quarter, ending at approximately $35.9K. Weekly downloads peaked at 7.3K in mid-July, showing a general decline to 3.5K by the end of September. The game’s weekly active users remained relatively stable, starting at 72.4K and ending at 52.6K.

NARUTO X BORUTO NINJA VOLTAGE

NARUTO X BORUTO NINJA VOLTAGE showed a peak in weekly revenue at $7.5K in early July, with a general decline to $2.5K by the end of September. Weekly downloads remained consistent, peaking at 3.8K in mid-July and dropping to around 2.7K by late September. The game’s weekly active users saw a peak of 15.3K in late July, ending the quarter at approximately 13.3K.

The Seven Deadly Sins

The Seven Deadly Sins had a peak in weekly revenue at $78.9K in late June, with fluctuations, ending at around $14.7K in late September. Weekly downloads were highest at 5.7K in mid-July, declining to approximately 1.4K by the end of September. The game’s weekly active users started at 29.2K, experiencing a gradual decline to 19.1K by the end of the quarter.

For more insights and detailed data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021