AI Insights · Timothy · October 2021
Top 5 Anime Games on iOS in France: Q3 2021 Performance
Discover how the top 5 anime games performed on the iOS platform in France during the third quarter of 2021, with insights on weekly downloads, revenue, and active users.
The third quarter of 2021 saw varied performance trends among the top 5 anime games on the iOS platform in France. Below, we delve into the weekly downloads, revenue, and active user metrics for each game, based on data from Sensor Tower.
MHA: The Strongest Hero
MHA: The Strongest Hero saw a peak in weekly revenue at $71.9K in the week of July 5, followed by fluctuations, closing the quarter at around $16.9K. Weekly downloads started strong at nearly 10K in late June, peaking at 14.8K in early July before gradually declining to about 3.4K by the end of September. The game maintained a relatively stable number of weekly active users, starting at 46.2K and ending at 44.6K.
DRAGON BALL Z DOKKAN BATTLE
DRAGON BALL Z DOKKAN BATTLE experienced significant revenue spikes, peaking at $375.8K in the week of July 5 and ending the quarter at $51.5K. Weekly downloads varied, reaching a high of 21.3K in mid-July and tapering off to around 2.5K by late September. The game’s weekly active users peaked at 117K in mid-July, ending the quarter at 90.4K.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS had a notable peak in weekly revenue at $124.5K in mid-August, with fluctuations throughout the quarter, ending at approximately $35.9K. Weekly downloads peaked at 7.3K in mid-July, showing a general decline to 3.5K by the end of September. The game’s weekly active users remained relatively stable, starting at 72.4K and ending at 52.6K.
NARUTO X BORUTO NINJA VOLTAGE
NARUTO X BORUTO NINJA VOLTAGE showed a peak in weekly revenue at $7.5K in early July, with a general decline to $2.5K by the end of September. Weekly downloads remained consistent, peaking at 3.8K in mid-July and dropping to around 2.7K by late September. The game’s weekly active users saw a peak of 15.3K in late July, ending the quarter at approximately 13.3K.
The Seven Deadly Sins
The Seven Deadly Sins had a peak in weekly revenue at $78.9K in late June, with fluctuations, ending at around $14.7K in late September. Weekly downloads were highest at 5.7K in mid-July, declining to approximately 1.4K by the end of September. The game’s weekly active users started at 29.2K, experiencing a gradual decline to 19.1K by the end of the quarter.
For more insights and detailed data, visit Sensor Tower.